37 Interactive Entertainment Network
Technology Group Co., Ltd.
2022 Interim Report (Summary)
August 2022
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
Part I Important Notes, Table of Contents and Definitions
The Board of Directors (or the “Board”), the Supervisory Committee as well as the directors,
supervisors and senior management of 37 Interactive Entertainment Network Technology Group
Co., Ltd. (hereinafter referred to as the “Company”) hereby guarantee the truthfulness, accuracy
and completeness of the contents of this Report, and shall be jointly and severally liable for any
misrepresentations, misleading statements or material omissions therein.
Li Weiwei, the Company’s legal representative, and Ye Wei, the Company’s Chief Financial
Officer & Board Secretary, hereby guarantee that the financial statements carried in this Report
are truthful, accurate and complete.
All the Company’s directors have attended the Board meeting for the review of this Report.
There is uncertainty with respect to the plans and other forward-looking statements in this
Report, which shall not be deemed as promises to investors. Investors and other stakeholders
shall be fully aware of the risk and understand the difference between plans, forecasts and
promises.
Possible risks facing the Company and countermeasures have been detailed in “VII Risks
Facing the Company and Countermeasures” under “Part III Management Discussion and
Analysis” herein, which investors are kindly reminded to pay attention to.
The Board has approved an interim dividend plan as follows: based on 2,217,864,281 shares,
a cash dividend of RMB 3.5 (tax inclusive) per 10 shares is planned to be distributed to all the
shareholders of the Company, with no bonus issue from either profit or capital reserves.
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
Table of Contents
Part I Important Notes, Table of Contents and Definitions...... 2
Part II Corporate Information and Key Financial Information...... 7
Part III Management Discussion and Analysis ...... 10
Part IV Corporate Governance...... 34
Part V Environmental and Social Responsibility...... 38
Part VI Share Changes and Shareholder Information...... 41
Part VII Financial Statements...... 47
Should there be any discrepancy between the English version and the Chinese version of this Report, the Chinese version shall prevail.
Documents Available for Reference
I Thefinancial statements signed and stamped by the Company’s legal representative, and Chief Financial Officer; and
II The originals of the announcements and documents disclosedto the public by the Company on the newspaper designated by the
CSRC for information disclosure during the Reporting Period.
The documents above are available at the Board Secretary’s Office of the Company.
Should there be any discrepancy between the English version and theChinese version of this Report, theChinese version shall prevail.
Definitions
Term Definition
CSRC China Securities Regulatory Commission
SZSE/the Stock Exchange Shenzhen StockExchange
Company Law Company Law of the People's Republic of China
Securities Law Securities Law of the People's Republic of China
Guideline for Compliant Operation Guideline No. 1 of the Shenzhen Stock Exchange for Self-regulationof Listed
Companies—Compliant Operation of Main Board Listed Companies
Articles of Associationof Wuhu Shunrong Auto Parts Co.,Ltd./Articles of
Associationof Wuhu Shunrong Sanqi Interactive Entertainment Network
Articles of Association Technology Co., Ltd./Articles of Association ofWuhu 37 InteractiveEntertainment
Network Technology Group Co., Ltd./Articles of Association of 37 Interactive
Entertainment Network Technology Group Co., Ltd.
RMB,RMB’0,000 Expressed in the Chinese currency of Renminbi,expressed in tens of thousands of
Renminbi
Reporting Period/the Reporting Period The period from1 January 2022 to 30 June 2022
Period-end/end of the Reporting Period 30 June 2022
Clientless or browser kernel-based micro-client games that are based on web
Browser games development technologies and utilize standard protocols as basic transmission